VR Theater lineup

Current exhibition program


Oct. 2, 2021 (Sat) - Mar. 27, 2022 (Sun)

Designed by Frank Lloyd Wright and completed in 1923, Imperial Hotel Tokyo was a leading example of modern architecture built in Japan. It replaced the original main building of the hotel and remained in service until 1967, when it was dismantled due largely to deterioration. The entrance and lobby part of the building has since been translocated for display at the Meiji Mura open-air museum in Inuyama, Aichi Prefecture, but the structure as a whole is now lost.
This footage reconstructs the interior space of Wright’s Imperial Hotel based on scientific studies and photographic and other historical sources. The movie recreates morning, day, and nighttime light conditions, and incorporates historical photographs of guests and diners to transport viewers back to the building in its bustling heyday.

screen date

Saturday and Sunday, Also open on national holidays immediately following Sundays

VR theater

  • [1]

    13:00 - 13:30

  • [2]

    14:00 - 14:30

  • [3]

    15:00 - 15:30

  • [4]

    16:00 - 16:30

*In order to prevent the spread of COVID-19 and protect the safety of all our visitors, you are asked to maintain an appropriate distance between one other when taking seats in VR Theater; in addition, please be informed that the frequency of presentation will be reduced.

Screening program thus far


The VR Theater's technology

  • About the VR Theater

    The VR Theater boasts an eight-meter radius, four-meter high super-sized curved screen with a 120 degree angle of visibility, as well as computers. Using VR (virtual reality) technology it is a facility where visitors can enjoy watching images with a real sense of presence.

  • What is VR?

    "Virtual reality" describes imaginary reality and spaces, the special feature of which is imparting to viewers through the reproduction of images a sense that they are really in an actual space. The VR Theater shows a program connected to printing and the temporary exhibitions of the Museum. Come to the theater and enjoy an experience slightly different to that of the exhibition room.

Special features of VR

VR was developed as a method of displaying digital archive material, creates images in real time that make the viewer feel that they are actually "there," and provides a virtual experience with an overwhelming sense of presence and immersion in the images.

Creation of works pursuing a "realistic look"

Cultural assets are faithfully reproduced based on digital archive data. With the reproduction of images of precious cultural assets and spaces that pursues a highly realistic look, it is possible for viewers to look and experience them as if they are actually in front of their very eyes.

Visualizing "the invisible"

VR makes it possible for viewers to see, exactly as though they are actually there, relics and spaces it is not usually possible to see using cultural asset research and study material, 3D-shape measurement and color measurement data.

The process of creating works for the Theater

  • 01


    Cracks snd brush strokes are recorded in detail by high-definition photography. This is digitalized as a high-definition image.

    cooperation : Nikko Toshogu Shrine

  • 02

    3D geometric measurement

    The three-dimensional form of the cultural treasure is digitally measured and recorded with contactless optical schemes incapable of inflicting physical damage. The data from the measurements is then used to produce an accurate CG model.

    cooperation : Nikko Toshogu Shrine

  • 03

    Color measurement

    Original colors are preserved precisely, uninfluenced by the environment and conditions during the photo shoots on site. Once recorded, these colors are used in the color management of the CG texture images.

    cooperation : Nikko Toshogu Shrine

  • 04

    Scholarly editing

    The CG images are edited by specialists in the fields of interest to ensure legitimate scholarly value.

    cooperation : Nikko Toshogu Shrine

  • 05

    Produced by a machine depicting ultra high-definition computer graphics

    The Museum uses a real time rendering engine that we have developed ourselves, and which enables the drawing of ultra high-precision CG on computers.